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Cordova For Mac Os X

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  1. Cordova For Mac Os X 10.8
  2. Cordova Mac Os X
  3. Cordova Install Mac Os X

If you want to use the Google Android Emulator to emulate a 5.0.x device: ARM EABI v7a System Image. Intel x86 Atom System Image. Google APIs (x86 System Image) Google APIs (ARM System Image) If you want to use Cordova 5.0.0 or later: Android 5.1.x (API level 22) with the following packages: SDK platform. Cordova allows you to build apps for a number of platforms. Learn more about our Supported platforms. Project directory structure documents the details of the directory structure created by Cordova CLI. Cordova is an open source Apache project and contributors are.

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  • Installing Cordova. Cordova command-line runs on Node.js and is available on NPM.Follow platform specific guides to install additional platform dependencies. Open a command prompt or Terminal, and type npm install -g cordova.

This guide shows how to set up your SDK development environment todeploy Cordova apps for OS X computers. See thefollowing for more detailed platform-specific information:

The command-line tools above refer to versions prior to Cordova 3.0.See The Command-Line Interface for information about thecurrent interface.

Requirements and Support

Apple® tools required to build OS X applications run only on the OS Xoperating system on Intel-based Macs. Xcode® 6.0 (the minimum requiredversion) runs only on OS X version 10.9 (Mavericks) or greater, andincludes the OS X SDK (Software Development Kit). To submit apps tothe Apple App Store℠ requires the latest versions of the Apple tools.

You can test all of the Cordova features using the XCode or any otherIDE such as JetBrain's AppCode, butyou need to use XCode to sign before submitting to theApp Store. To sign the apps, you must also be a member of Apple'sOS X Developer Program.

Install the SDK

Cordova

There are two ways to download Xcode:

  • from the App Store,available by searching for 'Xcode' in the App Store application.

  • from Apple Developer Downloads,which requires registration as an Apple Developer.

Once Xcode is installed, several command-line tools need to be enabledfor Cordova to run. From the Xcode menu, select Preferences,then the Downloads tab. From the Components panel, press theInstall button next to the Command Line Tools listing.

Create a New Project

Use the cordova utility to set up a new project, as described in TheCordova The Command-Line Interface. For example, in a source-code directory:

Run the app

To run the app on your desktop:

And you should see a bordered window with the example app:

You can also use cordova run --help to see additional build and runoptions.

Open a Project in the SDK

Once osx platform is added to your project, you can open it fromwithin Xcode. Double-click to open the hello/platforms/osx/HelloWorld.xcodeprojfile. The screen should look like this:

TIPYou can also use the open command to open the XCode project directlyfrom the command line:

Common Problems

Cordova For Mac Os X

Deprecation Warnings: When an application programming interface(API) is changed or replaced by another API, it is marked asdeprecated. The API still works in the near term, but is eventuallyremoved. Some of these deprecated interfaces are reflected in ApacheCordova, and Xcode issues warnings about them when you build anddeploy an application.

Missing Headers: Compilation errors relating to missing headersresult from problems with the build location, and can be fixedvia Xcode preferences:

  1. Select Xcode → Preferences → Locations.

  2. In the Derived Data section, press the Advanced button andselect Unique as the Build Location as shown here:

This is the default setting for a new Xcode install, but it may be setdifferently following an upgrade from an older version of Xcode.

For further information, consult Apple's documentation:

  • Member Center home pageprovides links to several OS X technical resources includingtechnical resources, the provisioning portal, distribution guidesand community forums.

  • The xcode-select command,which helps specify the correct version of Xcode if more than one is installed.

(Mac®, OS X®, Apple®, Xcode®, App Store℠, iPad®, iPhone®, iPod® and Finder® are Trademarks of Apple Inc.)

This guide shows you how to create a JS/HTML Cordova application and deploy them tovarious native mobile platforms using the cordova command-lineinterface (CLI). For detailed reference on Cordova command-line, review the CLI reference

Installing the Cordova CLI

The Cordova command-line tool is distributed as an npm package.

To install the cordova command-line tool, follow these steps:

  1. Download and install Node.js. Oninstallation you should be able to invoke node and npm on yourcommand line.

  2. (Optional) Download and install a git client, if you don'talready have one. Following installation, you should be able to invoke giton your command line. The CLI uses it to download assets when they are referenced using a url to a git repo.

  3. Install the cordova module using npm utility of Node.js. The cordovamodule will automatically be downloaded by the npm utility.

  • on OS X and Linux:

    On OS X and Linux, prefixing the npm command with sudo may be necessary to install this development utility in otherwise restricted directories such as /usr/local/share. If you are using the optional nvm/nave tool or have write access to the install directory, you may be able to omit the sudo prefix. There are more tips available on using npm without sudo, if you desire to do that.

  • on Windows:

The -g flag above tells npm to install cordova globally. Otherwise it will be installed in the node_modules subdirectory of the current working directory.

Following installation, you should be able to run cordova on the command line with no arguments and it should print help text.

Create the App

Go to the directory where you maintain your source code, and create a cordova project:

This creates the required directory structure for your cordova app. By default, the cordova create script generates a skeletal web-based application whose home page is the project's www/index.html file.

See Also

Add Platforms

All subsequent commands need to be run within the project's directory,or any subdirectories:

Add the platforms that you want to target your app. We will add the 'ios' and 'android' platform and ensure they get saved to config.xml and package.json:

To check your current set of platforms:

Manual excel macros pdf. Running commands to add or remove platforms affects the contents ofthe project's platforms directory, where each specified platformappears as a subdirectory.

Note: When using the CLI to build your application, you shouldnot edit any files in the /platforms/ directory. The filesin this directory are routinely overwritten when preparingapplications for building, or when plugins are re-installed.

See Also

Install pre-requisites for building

To build and run apps, you need to install SDKs for each platform you wish to target. Alternatively, if you are using browser for development you can use browser platform which does not require any platform SDKs.

To check if you satisfy requirements for building the platform:

See Also

Build the App

By default, cordova create script generates a skeletal web-based application whose start page is the project's www/index.html file. Anyinitialization should be specified as part of the deviceready event handler defined in www/js/index.js.

For

Run the following command to build the project for all platforms:

You can optionally limit the scope of each build to specific platforms - 'ios' in this case:

See Also

Test the App

SDKs for mobile platforms often come bundled with emulators thatexecute a device image, so that you can launch the app from the homescreen and see how it interacts with many platform features. Run acommand such as the following to rebuild the app and view it within aspecific platform's emulator:

Following up with the cordova emulate command refreshes the emulatorimage to display the latest application, which is now available forlaunch from the home screen:

Alternately, you can plug the handset into your computer and test theapp directly:

Before running this command, you need to set up the device fortesting, following procedures that vary for each platform.

See Also

Add Plugins

You can modify the default generated app to take advantage of standard web technologies,but for the app to access device-level features, you need to add plugins.

Cordova For Mac Os X 10.8

A plugin exposes a Javascript API for native SDK functionality. Plugins are typically hosted onnpm and you can search for them on the plugin search page. Some key APIs are provided by the Apache Cordova open source project and these are referred to as Core Plugin APIs. You can also use the CLI to launch the search page:

To add and save the camera plugin to package.json, we will specify the npm package name for the camera plugin:

Plugins can also be added using a directory or a git repo.

Cordova

There are two ways to download Xcode:

  • from the App Store,available by searching for 'Xcode' in the App Store application.

  • from Apple Developer Downloads,which requires registration as an Apple Developer.

Once Xcode is installed, several command-line tools need to be enabledfor Cordova to run. From the Xcode menu, select Preferences,then the Downloads tab. From the Components panel, press theInstall button next to the Command Line Tools listing.

Create a New Project

Use the cordova utility to set up a new project, as described in TheCordova The Command-Line Interface. For example, in a source-code directory:

Run the app

To run the app on your desktop:

And you should see a bordered window with the example app:

You can also use cordova run --help to see additional build and runoptions.

Open a Project in the SDK

Once osx platform is added to your project, you can open it fromwithin Xcode. Double-click to open the hello/platforms/osx/HelloWorld.xcodeprojfile. The screen should look like this:

TIPYou can also use the open command to open the XCode project directlyfrom the command line:

Common Problems

Deprecation Warnings: When an application programming interface(API) is changed or replaced by another API, it is marked asdeprecated. The API still works in the near term, but is eventuallyremoved. Some of these deprecated interfaces are reflected in ApacheCordova, and Xcode issues warnings about them when you build anddeploy an application.

Missing Headers: Compilation errors relating to missing headersresult from problems with the build location, and can be fixedvia Xcode preferences:

  1. Select Xcode → Preferences → Locations.

  2. In the Derived Data section, press the Advanced button andselect Unique as the Build Location as shown here:

This is the default setting for a new Xcode install, but it may be setdifferently following an upgrade from an older version of Xcode.

For further information, consult Apple's documentation:

  • Member Center home pageprovides links to several OS X technical resources includingtechnical resources, the provisioning portal, distribution guidesand community forums.

  • The xcode-select command,which helps specify the correct version of Xcode if more than one is installed.

(Mac®, OS X®, Apple®, Xcode®, App Store℠, iPad®, iPhone®, iPod® and Finder® are Trademarks of Apple Inc.)

This guide shows you how to create a JS/HTML Cordova application and deploy them tovarious native mobile platforms using the cordova command-lineinterface (CLI). For detailed reference on Cordova command-line, review the CLI reference

Installing the Cordova CLI

The Cordova command-line tool is distributed as an npm package.

To install the cordova command-line tool, follow these steps:

  1. Download and install Node.js. Oninstallation you should be able to invoke node and npm on yourcommand line.

  2. (Optional) Download and install a git client, if you don'talready have one. Following installation, you should be able to invoke giton your command line. The CLI uses it to download assets when they are referenced using a url to a git repo.

  3. Install the cordova module using npm utility of Node.js. The cordovamodule will automatically be downloaded by the npm utility.

  • on OS X and Linux:

    On OS X and Linux, prefixing the npm command with sudo may be necessary to install this development utility in otherwise restricted directories such as /usr/local/share. If you are using the optional nvm/nave tool or have write access to the install directory, you may be able to omit the sudo prefix. There are more tips available on using npm without sudo, if you desire to do that.

  • on Windows:

The -g flag above tells npm to install cordova globally. Otherwise it will be installed in the node_modules subdirectory of the current working directory.

Following installation, you should be able to run cordova on the command line with no arguments and it should print help text.

Create the App

Go to the directory where you maintain your source code, and create a cordova project:

This creates the required directory structure for your cordova app. By default, the cordova create script generates a skeletal web-based application whose home page is the project's www/index.html file.

See Also

Add Platforms

All subsequent commands need to be run within the project's directory,or any subdirectories:

Add the platforms that you want to target your app. We will add the 'ios' and 'android' platform and ensure they get saved to config.xml and package.json:

To check your current set of platforms:

Manual excel macros pdf. Running commands to add or remove platforms affects the contents ofthe project's platforms directory, where each specified platformappears as a subdirectory.

Note: When using the CLI to build your application, you shouldnot edit any files in the /platforms/ directory. The filesin this directory are routinely overwritten when preparingapplications for building, or when plugins are re-installed.

See Also

Install pre-requisites for building

To build and run apps, you need to install SDKs for each platform you wish to target. Alternatively, if you are using browser for development you can use browser platform which does not require any platform SDKs.

To check if you satisfy requirements for building the platform:

See Also

Build the App

By default, cordova create script generates a skeletal web-based application whose start page is the project's www/index.html file. Anyinitialization should be specified as part of the deviceready event handler defined in www/js/index.js.

Run the following command to build the project for all platforms:

You can optionally limit the scope of each build to specific platforms - 'ios' in this case:

See Also

Test the App

SDKs for mobile platforms often come bundled with emulators thatexecute a device image, so that you can launch the app from the homescreen and see how it interacts with many platform features. Run acommand such as the following to rebuild the app and view it within aspecific platform's emulator:

Following up with the cordova emulate command refreshes the emulatorimage to display the latest application, which is now available forlaunch from the home screen:

Alternately, you can plug the handset into your computer and test theapp directly:

Before running this command, you need to set up the device fortesting, following procedures that vary for each platform.

See Also

Add Plugins

You can modify the default generated app to take advantage of standard web technologies,but for the app to access device-level features, you need to add plugins.

Cordova For Mac Os X 10.8

A plugin exposes a Javascript API for native SDK functionality. Plugins are typically hosted onnpm and you can search for them on the plugin search page. Some key APIs are provided by the Apache Cordova open source project and these are referred to as Core Plugin APIs. You can also use the CLI to launch the search page:

To add and save the camera plugin to package.json, we will specify the npm package name for the camera plugin:

Plugins can also be added using a directory or a git repo.

NOTE: The CLI adds plugin code as appropriate for each platform.If you want to develop with lower-level shell tools or platform SDKsas discussed in the Overview, you need to run the Plugman utility toadd plugins separately for each platform. (For more information, seeUsing Plugman to Manage Plugins.)

Use plugin ls (or plugin list, or plugin by itself) to viewcurrently installed plugins. Each displays by its identifier:

See Also

Using merges to Customize Each Platform

While Cordova allows you to easily deploy an app for many differentplatforms, sometimes you need to add customizations. In that case,you don't want to modify the source files in various www directorieswithin the top-level platforms directory, because they're regularlyreplaced with the top-level www directory's cross-platform source.

Instead, the top-level merges directory offers a place to specifyassets to deploy on specific platforms. Each platform-specificsubdirectory within merges mirrors the directory structure of thewww source tree, allowing you to override or add files as needed.For example, here is how you might use merges to boost the defaultfont size for Android devices:

  • Edit the www/index.html file, adding a link to an additional CSSfile, overrides.css in this case:

  • Optionally create an empty www/css/overrides.css file, which wouldapply for all non-Android builds, preventing a missing-file error.

  • Create a css subdirectory within merges/android, then add acorresponding overrides.css file. Specify CSS that overrides the12-point default font size specified within www/css/index.css, forexample:

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When you rebuild the project, the Android version features the customfont size, while others remain unchanged.

Cordova Mac Os X

You can also use merges to add files not present in the originalwww directory. For example, an app can incorporate a back buttongraphic into the iOS interface, stored inmerges/ios/img/back_button.png, while the Android version caninstead capture backbutton events from the corresponding hardwarebutton.

Updating Cordova and Your Project

After installing the cordova utility, you can always update it tothe latest version by running the following command:

Cordova Install Mac Os X

Use this syntax to install a specific version:

Run cordova -v to see which version is currently running. To find the latest released cordova version, you can run:

To update platform that you're targeting:





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